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Please give advice on how to improve this Yu-Gi-Oh Charmer Deck?

Here is my current deck:

Total:60 Cards

Monsters: 36 (1 Synchro, 1 Ritual)

Eria the Water Charmer X3

Aussa the Earth Charmer

Wynn the Wind Charmer X3

Hiita the Fire Charmer

Dharc the Dark Charmer

Familiar-Possessed Eria X3

Familiar-Possessed Aussa X2

Familiar Posssessed Wynn X2

Familiar-Possessed Hiita X2

Raging Eria

Storming Wynn

Blazing Hiita

Blue-eyes White Dragon

Relinquished

Nitro Warrior

Nitro Synchron

Blue-eyes Toon Dragon

Toon Summoned Skull

Lord of D

Homunculus the Alchemic Being

Mecha Bunny

Blast Magician

Maha Vailo

Guardian Statue

Sonic Bird

Man-eater Bug

Aqua Madoor

Spells: 16

Malevolent Nuzzler X3

Toon World

Monster Reborn

Fissure

Flute of Summoning Dragon

Black Illusion Ritual

Book of Secret Arts

Black Pendant

Mystical Space Typhoon

Dian Keto the Cure Master

Arcane Barrier

Magical Blast

Yami

Soul Exchange

Traps: 8

Desert Sunlight

Magic Jammer

Seven Tools of the Bandit

Trap Hole

Level Conversion Lab

Spell Shield Type 8

Robbin Goblin

Enchanted Javelin

Cards I hope to acquire in the future include:

Avalanching Aussa

Spritual Water Art-Aoi

Spiritual Earth Art-Kurogane

Spiritual Wind Art-Miyabi

Spiritual Fire Art-Kurenai

Dark Spirit Art-Greed

Axe of Despair (preferably 3 of them)

Update:

Actually Trap Hole and somesuch are not banned anymore: only limited.

Update 2:

But since monster reborn is now forbidden again, I would replace it with another soul exchange (I don;t have many useful cards at the moment)

3 Answers

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  • Favorite Answer

    You can focus on 1 attribute of Charmer, or using all Charmers in one deck.

    If you want to use all attribute Charmers, you can try Charmer Black Garden Deck. It can cut your opponent's monster's attack and thus protecting your Charmer. Not to mention Black Garden provides a token that can be controlled by Dharc the Dark Charmer.

    example:

    M: 15

    x2 Aussa the Earth Charmer

    x2 Eria the Water Charmer

    x2 Hiita the Fire Charmer

    x2 Wynn the Wind Charmer

    x3 Dharc the Dark Charmer

    x1 Familiar-Possessed - Aussa

    x1 Familiar-Possessed - Eria

    x1 Familiar-Possessed - Hiita

    x1 Familiar-Possessed - Wynn

    S: 15

    x3 Black Garden

    x3 Scroll of Bewitchment

    x3 Hidden Armory

    x2 Terraforming

    x1 Smashing Ground

    x1 Swords of Revealing Light

    x1 Mystical Space Typhoon

    x1 Heavy Storm

    T: 10

    x3 Waboku

    x3 Threatening Roar

    x2 Bottomless Trap Hole

    x1 Call of the Haunted

    x1 Mirror Force

    Hidden Armory is Scroll of Bewitchment's recycler/searcher, you can use Scroll of Bewitchment to change your opponent's monster attribute and take control of it.

    Another variant is using Charmer-Monarch deck.

    Monsters~22

    Aussa the Earth Charmer

    Eria the Water Charmer

    Hiita the Fire Charmer

    Wynn the Wind Charmer

    Dharc the Dark Charmer

    Familiar-Possessed - Aussa

    Familiar Possessed - Eria

    Familiar-Possessed - Hiita

    Familiar-Possessed - Wynn

    Sangan

    Spirit Reaper

    Morphing Jar

    Treeborn Frog

    Dandylion

    Neo-Spacian Grand Mole

    Breaker the Magical Warrior

    Caius the Shadow Monarch x3

    Raiza the Storm Monarch

    Prime Material Dragon

    Jinzo/Vanity's Fiend

    Spells~15

    Scroll of Bewitchment

    Book of Taiyou

    Brain Control

    Swords of Revealing Light

    Lightning Vortex

    Heavy Storm

    Foolish Burial

    Mystical Space Typhoon

    Allure of Darkness x2

    Soul Exchange x2

    Creature Swap x3

    Traps~3

    Torrential Tribute

    Mirror Force

    Call of the Haunted

    This is the Charmer Deck i made before, and it still can beat LS.

    I put Foolish Burial here to quickly send Treeborn Frog/Dandylion to the Graveyard, so you can use them as tribute fodder to summon stronger monster. You can use either Jinzo or Vanity's Fiend depending on your strategy. Vanity's Fiend will prevent any monsters to be special summoned (JD, DAD, Chaos Sorcerer, Synchro, Fusion, Ritual Monsters, etc) and Jinzo will protect you from traps. Allure of Darkness is for Deck speed. Charmers need quick draw, otherwise they'll make your hand bad before you set your combo. If you use Soul Exchange then summon Monarch, your advantage will be +1.

    In first turn, if you draw Morphing Jar and Book of Taiyou, just set your other spell/trap cards and use them in first turn.

    Charmers also works well with Spellcaster support cards. You can take control your opponent's monster while stalling with Fairy Box combined with Secret Village of Spellcasters. In this way, your opponent can only destroy your Fairy Box by using trap card or effect monster card. Another variation is using Familiar-Possessed Charmer as beatsticks combined with Solidarity.

    I'm also using deck combined with Morphing Jar mill strategy: http://charmer-yugioh.vampire-legend.com/decks-and...

    And still, there's many strategies of using Charmer cards.

    You can use them as piercer, for anti element, for controller, for Synchro by using the effect of Debris Dragon, etc.

    Just made the Charmer strategy that suits your gameplay. ^^

    Well, good luck on making a Charmer Deck!

  • 1 decade ago

    Too much card, keep the deck 40 cards, I also advise making this spellcaster support type of deck, I means what the point of several of your cards, as in random dragons, banned cards outdated cards suh as trap hole, useless cards such as toon, more useless such as dian keto.

    I advise that you shouldnt put all the charmers, possesed, and such together, at best, you can make a anti water, anti fire and such, other wise, I advise making a beatdown with the possesed, using secret village to lock spells and royal decree to lock traps, unless you use pixie ring to lock attacks if you control 2 possesed on the field and such

    I know the ban list, but trap hole isnt great, its better to use bottomless traphole, although unless you know you opponent has 1450 or below, than use traphole, bottomless does not target, destroys and remove, etc etc

  • Anonymous
    5 years ago

    add some sakuretsu's ditch the the normals and unions add cyber dragon another jinzo both easy 2 get because of gold series monarchs are good mobios razia and zaborg espeshially (dont mind the spelling) maybe mage power as well or chuck it in and make a theme deck like six sameri or lightsworn exodia draw horus and jinzo lockdown something like that

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