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Please give advice on how to improve this Yu-Gi-Oh Charmer Deck?
Here is my current deck:
Total:60 Cards
Monsters: 36 (1 Synchro, 1 Ritual)
Eria the Water Charmer X3
Aussa the Earth Charmer
Wynn the Wind Charmer X3
Hiita the Fire Charmer
Dharc the Dark Charmer
Familiar-Possessed Eria X3
Familiar-Possessed Aussa X2
Familiar Posssessed Wynn X2
Familiar-Possessed Hiita X2
Raging Eria
Storming Wynn
Blazing Hiita
Blue-eyes White Dragon
Relinquished
Nitro Warrior
Nitro Synchron
Blue-eyes Toon Dragon
Toon Summoned Skull
Lord of D
Homunculus the Alchemic Being
Mecha Bunny
Blast Magician
Maha Vailo
Guardian Statue
Sonic Bird
Man-eater Bug
Aqua Madoor
Spells: 16
Malevolent Nuzzler X3
Toon World
Monster Reborn
Fissure
Flute of Summoning Dragon
Black Illusion Ritual
Book of Secret Arts
Black Pendant
Mystical Space Typhoon
Dian Keto the Cure Master
Arcane Barrier
Magical Blast
Yami
Soul Exchange
Traps: 8
Desert Sunlight
Magic Jammer
Seven Tools of the Bandit
Trap Hole
Level Conversion Lab
Spell Shield Type 8
Robbin Goblin
Enchanted Javelin
Cards I hope to acquire in the future include:
Avalanching Aussa
Spritual Water Art-Aoi
Spiritual Earth Art-Kurogane
Spiritual Wind Art-Miyabi
Spiritual Fire Art-Kurenai
Dark Spirit Art-Greed
Axe of Despair (preferably 3 of them)
Actually Trap Hole and somesuch are not banned anymore: only limited.
But since monster reborn is now forbidden again, I would replace it with another soul exchange (I don;t have many useful cards at the moment)
3 Answers
- 1 decade agoFavorite Answer
You can focus on 1 attribute of Charmer, or using all Charmers in one deck.
If you want to use all attribute Charmers, you can try Charmer Black Garden Deck. It can cut your opponent's monster's attack and thus protecting your Charmer. Not to mention Black Garden provides a token that can be controlled by Dharc the Dark Charmer.
example:
M: 15
x2 Aussa the Earth Charmer
x2 Eria the Water Charmer
x2 Hiita the Fire Charmer
x2 Wynn the Wind Charmer
x3 Dharc the Dark Charmer
x1 Familiar-Possessed - Aussa
x1 Familiar-Possessed - Eria
x1 Familiar-Possessed - Hiita
x1 Familiar-Possessed - Wynn
S: 15
x3 Black Garden
x3 Scroll of Bewitchment
x3 Hidden Armory
x2 Terraforming
x1 Smashing Ground
x1 Swords of Revealing Light
x1 Mystical Space Typhoon
x1 Heavy Storm
T: 10
x3 Waboku
x3 Threatening Roar
x2 Bottomless Trap Hole
x1 Call of the Haunted
x1 Mirror Force
Hidden Armory is Scroll of Bewitchment's recycler/searcher, you can use Scroll of Bewitchment to change your opponent's monster attribute and take control of it.
Another variant is using Charmer-Monarch deck.
Monsters~22
Aussa the Earth Charmer
Eria the Water Charmer
Hiita the Fire Charmer
Wynn the Wind Charmer
Dharc the Dark Charmer
Familiar-Possessed - Aussa
Familiar Possessed - Eria
Familiar-Possessed - Hiita
Familiar-Possessed - Wynn
Sangan
Spirit Reaper
Morphing Jar
Treeborn Frog
Dandylion
Neo-Spacian Grand Mole
Breaker the Magical Warrior
Caius the Shadow Monarch x3
Raiza the Storm Monarch
Prime Material Dragon
Jinzo/Vanity's Fiend
Spells~15
Scroll of Bewitchment
Book of Taiyou
Brain Control
Swords of Revealing Light
Lightning Vortex
Heavy Storm
Foolish Burial
Mystical Space Typhoon
Allure of Darkness x2
Soul Exchange x2
Creature Swap x3
Traps~3
Torrential Tribute
Mirror Force
Call of the Haunted
This is the Charmer Deck i made before, and it still can beat LS.
I put Foolish Burial here to quickly send Treeborn Frog/Dandylion to the Graveyard, so you can use them as tribute fodder to summon stronger monster. You can use either Jinzo or Vanity's Fiend depending on your strategy. Vanity's Fiend will prevent any monsters to be special summoned (JD, DAD, Chaos Sorcerer, Synchro, Fusion, Ritual Monsters, etc) and Jinzo will protect you from traps. Allure of Darkness is for Deck speed. Charmers need quick draw, otherwise they'll make your hand bad before you set your combo. If you use Soul Exchange then summon Monarch, your advantage will be +1.
In first turn, if you draw Morphing Jar and Book of Taiyou, just set your other spell/trap cards and use them in first turn.
Charmers also works well with Spellcaster support cards. You can take control your opponent's monster while stalling with Fairy Box combined with Secret Village of Spellcasters. In this way, your opponent can only destroy your Fairy Box by using trap card or effect monster card. Another variation is using Familiar-Possessed Charmer as beatsticks combined with Solidarity.
I'm also using deck combined with Morphing Jar mill strategy: http://charmer-yugioh.vampire-legend.com/decks-and...
And still, there's many strategies of using Charmer cards.
You can use them as piercer, for anti element, for controller, for Synchro by using the effect of Debris Dragon, etc.
Just made the Charmer strategy that suits your gameplay. ^^
Well, good luck on making a Charmer Deck!
- pikapika212Lv 71 decade ago
Too much card, keep the deck 40 cards, I also advise making this spellcaster support type of deck, I means what the point of several of your cards, as in random dragons, banned cards outdated cards suh as trap hole, useless cards such as toon, more useless such as dian keto.
I advise that you shouldnt put all the charmers, possesed, and such together, at best, you can make a anti water, anti fire and such, other wise, I advise making a beatdown with the possesed, using secret village to lock spells and royal decree to lock traps, unless you use pixie ring to lock attacks if you control 2 possesed on the field and such
I know the ban list, but trap hole isnt great, its better to use bottomless traphole, although unless you know you opponent has 1450 or below, than use traphole, bottomless does not target, destroys and remove, etc etc
- Anonymous5 years ago
add some sakuretsu's ditch the the normals and unions add cyber dragon another jinzo both easy 2 get because of gold series monarchs are good mobios razia and zaborg espeshially (dont mind the spelling) maybe mage power as well or chuck it in and make a theme deck like six sameri or lightsworn exodia draw horus and jinzo lockdown something like that